People soon started running away, hidding, praying for the dead or to be able to get away… there was a lot of pray emote spam. We fought them, of course, but if you think that you die a lot in the current event, know that this is nowhere close to the non-stop massacre that was back then (the terrible state of the servers helped. I really can’t stress enough how much in the dark we were every time something happened, it was part of the whole “calamity experience”. But we didn’t even know if that was like, a battle we could win and repel them, or if they would disappear after certain time, or it fighting them was useless because there would be no end to them. Well, not really, it was death everywhere, but you know what I mean. Was mentioned in official channels, it was just the people still playing posting about it when we discovered things (not everything was as blatant as monsters in the cities or a huge red moon in the sky :P) Not only the monster attacks, but nothing at all related to “the end of days” It’s story time! More like, “war stories time”, I guess?īack in the 1.0 days, when all this “monsters attacking Uldah” was happening, none of these things were acknowledged by SE, not in the patch notes, nor in the forums. I was disappointed praying didn’t do anything. This is what PTSD looks like for survivors of the Calamity. It’s chaotic as hell, but also pretty entertaining (at least to me) since it’s a war zone like the one shown in the end of the calamity. But for those that didn’t know where the Rising tokens come from, they are pretty much from an instance that makes you go through 1.0 days in Uldah and get beaten by a bunch of mobs. So I didn’t find this out until I was running around like a potato.
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